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Thread Statistics | Show CCP posts - 5 post(s) |

Florestan Bronstein
Amarr Taishi Combine
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Posted - 2011.03.25 21:54:00 -
[1]
only difference will be which systems will be available for rent and which will be reserved for own use.
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Florestan Bronstein
Amarr Taishi Combine
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Posted - 2011.03.26 07:00:00 -
[2]
Edited by: Florestan Bronstein on 26/03/2011 07:03:26
Introducing a chance to get a drone site instead of your usual pirate faction's haven/sanctum (make it depend on truesec if you have to) would also reduce the ISK faucet and probably keep players at least a little more happy.
Originally by: Herr Nerdstrom How about adding some upgrades in this 'flexible upgrade system' that will actually help the pilots who play the game? Instead of nerfing sanctums already in existence, how about leaving all as is, and improving the quality or payout of sanctums in better truesec systems (via a new upgrade would be fine)? This won't affect the average pilot's ability to buy more pvp ships, but will further entice the better systems, and have a rebalancing at the same time.
EyjoG: "We need more ISK sinks" You: "I know, let's increase the inflow of ISK!"
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Florestan Bronstein
Amarr Taishi Combine
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Posted - 2011.03.26 11:26:00 -
[3]
Edited by: Florestan Bronstein on 26/03/2011 11:26:12
Originally by: SirJoJo whit the introduction of anomolies old time belt ratting was made practically useless compared to anomolies and you could now upgrade any space to have the best anomolies so whit that all the conflict evolving around the space in 0.0 pretty much stopped happening

someone link EyjoG's nice "titans destroyed" graph here, please (didn't take a screencap during the stream yesterday)
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Florestan Bronstein
Amarr Taishi Combine
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Posted - 2011.03.26 18:01:00 -
[4]
Edited by: Florestan Bronstein on 26/03/2011 18:03:30
Originally by: StuRyan Ma'an - another nerf, why cant they buff the thing and give us the isk needed to go pvp without grinding and grinding.
When you ask EVE players what makes EVE special "loss of assets upon death makes pvp meaningful" used to be a very common answer.
Nowadays most forum posters seem to be concerned to make the impact of pvp losses as small as possible.
Of course people are much more willing to pvp in some random WoW battleground where you respawn with full gear a few seconds after dying than in EVE where you have to spend a few hours grinding to replace your ship but is this really what EVE players want?
Why don't they just switch their pvp activities to sisi if they are so concerned about having to replace losses and unfair fights?
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Florestan Bronstein
Amarr Taishi Combine
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Posted - 2011.03.26 19:13:00 -
[5]
Edited by: Florestan Bronstein on 26/03/2011 19:14:51
Originally by: Terianna Eri Hell, if I wanted to just make a ton of isk, i'd live in Empire. I do my PVE in nullsec because it's more convenient, not because it's more lucrative.
many angry words but you don't address the point I am trying to make: pvp being "meaningful" (in the way outlined in my post) and pvp being frequent are design goals that oppose each other.
imo that's common sense, not short-sighted.
You may prefer frequent pvp over hurtful losses but as I wrote I distinctly remember reading a very different consensus in numerous WoW-bashing threads over the years.
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